We have been developing our internal rendering engine for nearly 10 years. We designed its architecture in a very solid and modular way. This makes it easily extendable, allowing us to keep its features constantly state-of-the-art, while keeping it stable and efficient.
Based on a modern scene graph approach, it offers all the trendy technologies that are required to offer the high picture quality while maintaining the frame rate high. Completely shader-driven, the renderer relies on Microsoft Direct3D 11, making the technology compatible with all recent versions of Windows starting (Vista/7/8).
It offers the following features:
deferred rendering pipeline for unlimited number of lights
ambient occlusion
high quality smooth shadows with high range (5000m)
HDR and gamma-correct lighting (linear-space)
anti-aliasing (MSAA / FXAA)
scriptable particles system
animation and skinning (characters)
atmosphere and sky simulation (including per pixel visibility distance control)
The 3D engine is the foundation of our IG software, which is in use in 25+ sites around the world (including military), proving its robustness and stability.
This powerful tool allows the user to preview and control all the aircraft models available in the database. All individual feature of each aircraft model can be modified and/or tested.
It also allows the user to import his own complete aircraft 3D models into the database.
If creating complete aircraft 3D models sounds too difficult, the tool will also let the user create a new livery for an existing aircraft model, using his favorite image editing software.
With nearly 10 years experience in the Image Generator (IG) market for air traffic control simulators, with systems in use all around the world, our IG software suite can meet the requirements of nearly any kind of simulator (including flight simulators).
Delivering high quality graphics, as well as amazing frame rate performances, this new generation of image generators is powered by the latest PC technologies. This means the system benefits from the constant, and incredibly fast performance enhancements, achieved in this industry.
The in-house 3D engine is the result of 10 years research and development, and benefits from the latest technologies from both the simulation and game industries.
Hi-resolution out-of-core terrain rendering with geo-morphing
fully correct geo-referencing
support for major GIS raster formats, including (but not limited to) GeoTIFF, TIFF with a world file (.tif/.tfw), JPEG2000, ECW, Mr SID, ERDAS Imagine (.img), ESRI shape file (coverage)
application controlled demand paging (adaptive streaming and rendering)
collision detection support
no geometry/texture/lighting popping thanks geomorphing
support for source image transparency channel, but also polygon coverage mask (shape file) – used by CNES Pleiades satellites for instance
terrain is the result of the compositing of 3 layers (bottom to top):
layer A: Satellite/aerial image Up to 12.5cm/pixel resolution for satellite/aerial imagery layer
layer B: Runway/apron/roads generic textured layer (using pre-defined materials) / resolution defined by asphalt/concrete texture, resolution more or less 1mm / pixel order of magnitude (depending on texture being used)
layer C: Custom painted layer containing markings + decals sub-centimeter resolution for vector/painted layer (runway, markings, etc…) (less than 1 cm per pixel)
global coverage thanks to core data included
raster data (satellite) : included 500m/pixel world-wide coverage
height data (altitude) : included 90m/pixel world-wide coverage
Realistic environment simulation
dynamic and accurate “real-time” time of the day simulation, including seamless dusk and dawn simulation
amazing volumetric clouds (8 different types, up to 4 layers)
thunderstorms (CB) with both fork and sheet lightning types (including sound)
fog/haze (visibility range from 1m to 100km/unlimited)
volumetric ground fog banks
rain, snow, hail, sleet of varying intensities
State-of-the-art 3D engine
realistic and physically correct dynamic soft shadows(every object in the scene - aircrafts, vehicles, buildings, trees - cast shadows)
extensive use of vertex/pixel shaders
anti-aliasing & anisotropic filtering
state-of-the art per pixel lighting
unlimited number of real lights with low performance overhead
animated characters (humans, animals) support (including animations)
NVidia SLI support for even higher performance
Advanced multichannel features
360° multichannel support (up to 64 channels) with 60Hz
Automatic software and data synchronization
Picture-in-picture feature
free binocular mode controlled by keyboard or joystick
locked-on-objects binocular mode
cockpit mode (up to 5 different views)
Physic simulation for realistic collisions computations
Ultra-realistic aircraft models
damage simulation (fire, smoke, etc.) using particles systems
realistic aircraft lights (navigation, anti-collision, strobe, taxi, logo and cabin, etc.)
animated gears, engines, rotors and flaps
drag chutes support
Other features
comprehensive C++ API
flock of birds simulation with ultra-realistic animations
arrester wires support
jet barriers support
puddles
The following configuration is required for IG v3:
CPU: Intel i5 or better (i7 Ivy Bridge recommended)
GPU: Direct3D10-class GPU (NVidia Geforce GTX480 or better - GTX680 recommended for 1920x1080 and higher)
RAM: 4 Gb or more
OS: Windows Vista or later (Windows 7 recommended)