Our terrain visualization engine is a complete toolset allowing us to huge render geo-specific area (dimension of several hundred kilometers) at a high resolution.
Providing out-of-core rendering, the fully lockless streaming system allows quick loading of data with no CPU/GPU synchronization point introduction, resulting in a completely smooth experience whatever the observer move speed is. No lag, no stuttering: simply smooth.
The raster data can be visualized at a 12.5cm/pixel resolution or better. If that is not enough for your application, we have implemented a multiple-layer system, which allows adding details on top of the raster imagery at an even higher resolution (millimeter order of magnitude). This allows roads, marking and other similar features to be rendered in a very realistic manner.
All common GIS raster formats are supported (GeoTiff, JPEG2000, ECW, etc…). SRTM 4.1 data are also supported and can be provided for nearly world-wide height data coverage.
The pre-process step is completely parallel (multithread) and scales automatically to the number of CPU cores of the host hardware, dramatically reducing the time required by this phase.
The terrain engine implements a unique geo-morphing solution that makes its level-of-detail system completely popping-free. All components smoothly interpolate with no visible level-of-detail switch at all (height data and lighting).
Right click on the picture, and select "Save link as..." to get the full 3840x1200 image.
This powerful tool allows the user to preview and control all the aircraft models available in the database. All individual feature of each aircraft model can be modified and/or tested.
It also allows the user to import his own complete aircraft 3D models into the database.
If creating complete aircraft 3D models sounds too difficult, the tool will also let the user create a new livery for an existing aircraft model, using his favorite image editing software.
With nearly 10 years experience in the Image Generator (IG) market for air traffic control simulators, with systems in use all around the world, our IG software suite can meet the requirements of nearly any kind of simulator (including flight simulators).
Delivering high quality graphics, as well as amazing frame rate performances, this new generation of image generators is powered by the latest PC technologies. This means the system benefits from the constant, and incredibly fast performance enhancements, achieved in this industry.
The in-house 3D engine is the result of 10 years research and development, and benefits from the latest technologies from both the simulation and game industries.
Hi-resolution out-of-core terrain rendering with geo-morphing
fully correct geo-referencing
support for major GIS raster formats, including (but not limited to) GeoTIFF, TIFF with a world file (.tif/.tfw), JPEG2000, ECW, Mr SID, ERDAS Imagine (.img), ESRI shape file (coverage)
application controlled demand paging (adaptive streaming and rendering)
collision detection support
no geometry/texture/lighting popping thanks geomorphing
support for source image transparency channel, but also polygon coverage mask (shape file) – used by CNES Pleiades satellites for instance
terrain is the result of the compositing of 3 layers (bottom to top):
layer A: Satellite/aerial image Up to 12.5cm/pixel resolution for satellite/aerial imagery layer
layer B: Runway/apron/roads generic textured layer (using pre-defined materials) / resolution defined by asphalt/concrete texture, resolution more or less 1mm / pixel order of magnitude (depending on texture being used)
layer C: Custom painted layer containing markings + decals sub-centimeter resolution for vector/painted layer (runway, markings, etc…) (less than 1 cm per pixel)
global coverage thanks to core data included
raster data (satellite) : included 500m/pixel world-wide coverage
height data (altitude) : included 90m/pixel world-wide coverage
Realistic environment simulation
dynamic and accurate “real-time” time of the day simulation, including seamless dusk and dawn simulation
amazing volumetric clouds (8 different types, up to 4 layers)
thunderstorms (CB) with both fork and sheet lightning types (including sound)
fog/haze (visibility range from 1m to 100km/unlimited)
volumetric ground fog banks
rain, snow, hail, sleet of varying intensities
State-of-the-art 3D engine
realistic and physically correct dynamic soft shadows(every object in the scene - aircrafts, vehicles, buildings, trees - cast shadows)
extensive use of vertex/pixel shaders
anti-aliasing & anisotropic filtering
state-of-the art per pixel lighting
unlimited number of real lights with low performance overhead
animated characters (humans, animals) support (including animations)
NVidia SLI support for even higher performance
Advanced multichannel features
360° multichannel support (up to 64 channels) with 60Hz
Automatic software and data synchronization
Picture-in-picture feature
free binocular mode controlled by keyboard or joystick
locked-on-objects binocular mode
cockpit mode (up to 5 different views)
Physic simulation for realistic collisions computations
Ultra-realistic aircraft models
damage simulation (fire, smoke, etc.) using particles systems
realistic aircraft lights (navigation, anti-collision, strobe, taxi, logo and cabin, etc.)
animated gears, engines, rotors and flaps
drag chutes support
Other features
comprehensive C++ API
flock of birds simulation with ultra-realistic animations
arrester wires support
jet barriers support
puddles
The following configuration is required for IG v3:
CPU: Intel i5 or better (i7 Ivy Bridge recommended)
GPU: Direct3D10-class GPU (NVidia Geforce GTX480 or better - GTX680 recommended for 1920x1080 and higher)
RAM: 4 Gb or more
OS: Windows Vista or later (Windows 7 recommended)